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Crossy Kesselberg Road by FlauchersFinest Crossy Kesselberg Road by FlauchersFinest
Testing new graphics styles for mobile game Kesselberg Legendary Racing
The Crossy-"Kesselberg"-Road-Style in Action

Free Download:
itunes.apple.com/app/kesselber…
play.google.com/store/apps/det…


See the DevLog on TIG:
forums.tigsource.com/index.php…

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:icondactilardesign:
dactilardesign Featured By Owner Jul 6, 2015  Hobbyist Digital Artist
Really nice. Downloading.
Unity 3d?
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:icondactilardesign:
dactilardesign Featured By Owner Jul 6, 2015  Hobbyist Digital Artist
I see the available version is Unity.
Who is the developer? I have a suggestion for having a more realistic skybox movement w/o using more resources.
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:iconflauchersfinest:
FlauchersFinest Featured By Owner Jul 7, 2015
Thanks! 
And yes, Unity :)  
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:icondactilardesign:
dactilardesign Featured By Owner Jul 8, 2015  Hobbyist Digital Artist
For that skybox, make it follow the car position (not rotation). That gives a better sky like sense of distance. Looks like it's fixed in the background.
That also allows you to have a better control of the clipping plane far distance.
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:iconkenseiden:
Kenseiden Featured By Owner Jul 5, 2015
Hi. Can you talk a bit about the project? What engine was used, your creative process, teamwork (if any) etc. Thank you.
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:iconflauchersfinest:
FlauchersFinest Featured By Owner Jul 7, 2015
Edited the description.  The link shows a (not up-to-date) devlog.
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:iconkenseiden:
Kenseiden Featured By Owner Jul 7, 2015
thank you very much
Reply
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Submitted on
June 27, 2015
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